American developer with an experience of seven years in the game and IT industry, including the shipping of both AA and AAA titles. Fluent in both English and Swedish.


  • Analyst

    at Cortopia Studios

    April 2019 - October 2019


  • Art and Rendering Analyst

    at EA DICE

    January 2015 - April 2018


    Role of Art Analyst on three AAA delivered titles: STAR WARS: BATTLEFRONT (2015), BATTLEFIELD 1 (2016), STAR WARS: BATTLEFRONT II (2017-2018) and five associated DLCS.

  • QA/QC Analyst

    at Team Psykskallar

    December 2012 - June 2013



  • University Education

    at Lehigh Carbon University

    2011 - 2012 (1 year) Pennsylvania

  • Primary Education

    at Northwestern Lehigh

    2007 - 2011 (4 years) Pennsylvania

  • Long Term Secondary Education

    at Baum: Institute Of Art

    2006 - 2011 (5 years) Pennsylvania

Services offered

  • Senior Quality Assurance

    ● Long-term experience with reproducing and reporting bugs.
    ● Experience testing on both PC, VR and console builds.
    ● Ability to recognize and accurately report issues from an artist perspective, such
    as: mip-mapping, aliasing, z-fighting, stretched UVs, lods, etc.
    ● Ability to read and understand very basic programming. Can follow the code’s
    structure to find errors.
    ● Experience with debugging and submitting crash dumps.

  • Data Documentation

    ● Data documentation used primarily for company wide ease and organization.
    ● Long-term experience managing and tracking assets for project databases. Used
    to factor if assets were finished, WIP, or in need of revision for team.
    ● Documentation on design for product’s long term goals and current
    achievements. Notes were kept up to date from collecting data.


  • English Native

  • Swedish Conversation