- Entry level
- No Education
- Salary to negotiate
Ubisoft Montreal, an industry leading developer of video games, located in the heart of Montreal’s Mile-End, offers a unique environment where creativity, teamwork and cutting-edge technology bring to life critically acclaimed video games and iconic AAA franchises. You will benefit from a competitive compensation package, an open learning environment, and contribute to an international team driving innovation.
The character modeller is responsible for the graphic representation of the player (game-player connection) and other characters in the game. The incumbent will carry out the creative direction based on target players, model the characters with a special focus on their anatomy and ensure that the main character and supporting characters meet the same standards in terms of quality and style.
The main and routine tasks of the character modeller are to:
Study the creative and artistic documents to understand the list of characters, comprehend their actions and personalities and create credible characters that are in line with the story;
Work with animators, programmers, the game designer and the technical director to understand the scope of their design intentions, constraints and deadlines and provide an opinion when planning model production with the immediate supervisor;
Create and integrate a preliminary character iteration that is in keeping with the creative direction by creating optimized 3D models that meet the technical constraints set out by the technical director and other working units as well as production deadlines;
Produce basic textures to apply and give colour to characters;
Optimize the UVs to maximize texture use;
Ensure that the character is able to convey a range of emotions in the game (morphology, silhouette, facial expressions, etc.);
Model the final versions of the characters and generate normal maps to create reliefs and provide high-res versions of the models;
Contribute to character playability by adapting the character’s physiognomy based on feedback from animators;
Adapt work methods to the project pipeline to meet technical constraints;
Fix the character-related bugs entered by testers;
Stay up to date on best practices in the video game industry, work to integrate them into the project and share knowledge with inter-project colleagues;
Carry out all other related tasks.
Technical college diploma in 3D modeling for video games or equivalent.
2-5 years’ experience in characters modelling or other relevant experience;
Experience in the video game industry an asset.
Skills and Knowledge
Attention to detail;
Ability to accept feedback and adapt to change;
Ability to work as part of a team;
Drive and ambition;
Extensive knowledge of character silhouettes, design and anatomy;
Knowledge of animation typology (rigger, skinner, etc.);
Ability to transpose 2D concepts into 3D.
About the company
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.