Job description

Requirements

  • Entry level
  • No Education
  • Salary to negotiate
  • Toronto

Description

JOB DESCRIPTION

Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com
 
Location of position: Toronto, Ontario
 
Our Mission
 
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with. Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games. 
 
Established in 2010, Ubisoft Toronto is a diverse and vibrant team on a collective mission to create what’s next in AAA open world games. In 2018, the studio shipped Far Cry 5 in collaboration with Ubisoft Montreal, and its first new IP created from the ground-up in Toronto, Starlink: Battle for Atlas. Ubisoft Toronto shipped its first lead production, Tom Clancy’s Splinter Cell® Blacklist™, to critical acclaim in 2013 and has contributed to multiple award-winning Ubisoft brands including: Assassin’s Creed®, Far Cry®, Watch Dogs®, and For HonorTM.
 
In 2018, Ubisoft Toronto was named one of Canada’s Top 100 Employers for the fourth consecutive year, one of Canada’s Top Employers for Young People, and one of GamesIndustry.biz Best Places to Work.
 
Level Artist
As the Level Artist, you will represent the gameplay intentions as part of the graphic content of one or several game levels and ensure that the integration of the work is in line with the technical constraints and artistic direction.
 
Type of Position: Permanent, full-time.
 
Responsibilities:
The main and routine tasks of the Level Artist are to:
Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s);
Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map; follow up on the progress and quality of the work with the Project leader - Graphic;
Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;
Integrate the objects and textures that are produced into the level, create, assemble the key elements and determine a lighting intention in the map that is in keeping with the artistic direction;
Act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints;
Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary;
Oversee optimization and debugging to fix the issues raised by testers;
Carry out all other related tasks.
 
Training:
College diploma in 3D Art techniques for video games or equivalent training or experience.
 
Experience:
Minimum 3+ years’ experience in modelling, texture, lighting and image processing or other relevant experience;
Experience in an art role on 1-3 AAA game production cycles.
 
Essential Skills:
Knowledge of image composition;
Strong storytelling and observation skills;
Knowledge of optimization techniques (e.g. 3D Studio Max);
Basic gameplay and level design knowledge;
Knowledge of ways to create atmospheres (lighting, artistic composition, etc.).
 
Other Skills:
Ability to accept feedback and adapt to change;
Sense of initiative;
Good interpersonal and communication skills;
Ability to work as part of a team;
Originality and resourcefulness in problem solving.
ADDITIONAL INFORMATION

We Offer:
· Competitive Salary
· Comprehensive Benefits Package:
o Disability Insurance
o Dental Insurance
o Extended medical insurance
o (Optional) RRSP

About the company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.

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