Job description


  • Entry level
  • No Education
  • Salary to negotiate
  • Winnipeg



Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with. Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games.  
Ubisoft Winnipeg: Our Mission
Ubisoft Winnipeg is the newest addition to the Ubisoft Canadian studios family, a collective of AAA game development teams dedicated to creating immersive, engaging worlds for our players around the world. We are the only Ubisoft studio focused on creating technology to empower our creators – at all of our Canadian studios – to build even better worlds across our major brands such as Far Cry, Assassin’s Creed and Watch Dogs. This leading-edge studio is the vanguard of technology and tool advancement in video game development. We're looking for people who are passionate about technology. They love solving problems. They're adaptable. They're creative. They can find new ways to solve problems that no one has thought of before. They are people from here in Winnipeg, from across Canada and from around the world. We're looking for people from many different industries including: video games, technology, education and more, to build our innovative, diverse and talented team.
Procedural Technical Artist
The Procedural Technical Artist will populate autonomously the game worlds with already produced assets in accordance with the artistic direction and production deadlines. She/he will also create procedural tools for assembling dynamic assets and generating indoor/outdoor layouts. The Procedural Technical Artist will work mostly with Environment & Technical Art, Programming, Concept, Texture, Game and Level design teams to ensure that there are no technical problems met and to streamline the other team members' productivity and creativity.
Type of Position: Permanent, full-time.
The main and routine tasks of the Procedural Technical Artist are to:
Populate the game worlds with assets (vegetation, rocks, clutter, decals, props etc.), in accordance with the artistic direction and production deadlines;
Create procedural tools for assembling dynamic assets, generating indoor/outdoor layouts, spreading road networks, rivers, streams etc.
Apply optimization to her/his work and work within the engine constraints;
Research and prototype useful methods for automatization of the development of game worlds with Houdini. Constantly keeping up-to-date with the changes in the game technologies;
Act as a bridge between the Art, the Programming & the other teams in the studio;
Apply efficiently graphic principles in her/his work;
Use and look for artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game;
Understand and implement the desired gameplay intentions in the game levels he/she's in charge of;
Be flexible and able to adapt to different technical/engine pipelines.
Bachelor or College Degree  in 3D Art or Animation or equivalent training or work experience.
Minimum 5+ years as a Modeler, Level Artist, SFX Artist, Lighter or Character Modeler in video game.
Participated in at least 2 full productions cycles.
Games industry experience is preferred, having shipped title(s) on PS3, 360, PC.
3+ years of applicable professional experience as a Procedural Technical Artist/TD/tools programmer.
Other Skills:
Solid experience in Side Effects Houdini in procedural generation of graphical content;
Understanding and applying the principles of procedural generation of graphical content in the game worlds;
Understanding of code in Python, Vex or an equivalent language;
Ability to work with technical constraints and integrate them into the procedural logic and tools;
Excellent organizational skills;
Good sense of form, shape, silhouette in regards to objects/layouts;
Be able to anticipate the needs of the level artists in order to streamline their productivity;
Good English (writing and speaking);
Ability to think creatively in resolving technical challenges and

About the company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.

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