Job description


  • Entry level
  • No Education
  • Salary to negotiate
  • Winnipeg



Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with. Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games.  
Ubisoft Winnipeg: Our Mission
Ubisoft Winnipeg is the newest addition to the Ubisoft Canadian studios family, a collective of AAA game development teams dedicated to creating immersive, engaging worlds for our players around the world. We are the only Ubisoft studio focused on creating technology to empower our creators – at all of our Canadian studios – to build even better worlds across our major brands such as Far Cry, Assassin’s Creed and Watch Dogs. This leading-edge studio is the vanguard of technology and tool advancement in video game development. We're looking for people who are passionate about technology. They love solving problems. They're adaptable. They're creative. They can find new ways to solve problems that no one has thought of before. They are people from here in Winnipeg, from across Canada and from around the world. We're looking for people from many different industries including: video games, technology, education and more, to build our innovative, diverse and talented team.
Technical Art Director
As the Technical Art Director, you will be responsible for research, innovation, technical quality of the production, assure technical support to team members and guide and assist them in the best practices possible.
Type of Position: Permanent, full-time.
The main and routine tasks of the Technical Art Director are to:
Put in place and document the graphic production pipeline (modeling, animation, characters, lighting, SFX, etc..) and assure the follow up;
Test the new tools before their deployment into production;
Create, organize and lead training sessions for the graphic team members on the tools and techniques chosen and follow through that they are being well used throughout the project;
Coordinate and act as an intermediary between their graphic team and the tool programming team;
Guide and provide constant support to the team members;
Record the technical innovations according to their expertise to produce the desired effects of the project and to improve quality;
Test and confirm that the intended techniques are possible with the tools chosen and validate the quality of the product with the Art Director and Lead Programmer;
Produce a technical reference and/or technical constraints document, keep it current and communicate it so that the team can refer to it when required;
Communicate regularly the technical constraints and their reasons to the team;
Assure the homogeneity of the technical quality throughout the game;
Propose and create the right tools to accelerate certain procedural tasks which the graphic team is responsible for;
Provide constant support to the graphic team in terms of the production software of the engines used;
Follow up on the evolution and distribution of tasks of their Assistant TD (when applicable);
Evaluate maps on the technical plan.
College Diploma in graphic design 2D and 3D or in video game development or any other equivalent training.
Relevant Experience:
5-10+ years’ experience, including 2 years as Assistant Art Director or any other relevant experience. Game industry experience is preferred.
3 to 5 years pertinent experience in 3D real-time (Level Artist, Modeller, Texture Artist, etc.)
Qualifications and Technical Competencies:
Experience in the supervision of artists through a creation process is an asset;
Detailed knowledge of the jobs required to produce a video game;
Detailed knowledge of the technical constraints of engines and the different game platforms;
Knowledge of 2D and 3D graphic software;
Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain);
Knowledge of a programming language (C++, etc.) (an asset);
Knowledge of Max Script (an asset).
Personal Qualities:
Shows leadership;
Able to express ideas;
Good personal relations and

About the company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.

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