Job description


  • Entry level
  • No Education
  • Salary to negotiate
  • Düsseldorf



Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.
As Gameplay Programmer [Avatar] (f/m/d) you will implement gameplay features for the Avatar Project on PC and Console in C++ in the Snowdrop™ Engine. You will implement and maintain a variety of gameplay mechanics and improve existing features, collaborating closely with designers and artists.
This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

Your Tasks: 
Design, implement and maintain gameplay systems together with game designers for a AAA game on PC & console
Ensure that newly developed features and systems meet expectations and are coherent with existing code
Development of features within a multi-threaded environment
Collaboration with teams to create the best possible player experience
Implement and optimise controls and systems in C++ with game designers to ensure responsive playability
Make use of iterative prototyping to demonstrate the validity of gameplay features
Analyse and understand game design in order to define required features and game systems to be developed
Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers

Your Profile: 
3+ years of development experience
Master, Bachelor or equivalent in computer science or engineering
Strong programming skills in C++
Competent ability with applied 3D mathematics
Proficient in refactoring and optimising existing systems
Good debugging and problem solving skills
Understanding of multi-threaded principles
Ability to work efficiently with a large, existing code base
Excellent communication skills and ability to work in a team
Comfortable planning tasks and dependencies
Experience working with Console SDK’s and Devkits is beneficial (PS4 and XBox)

Your Benefits:
Flexible working hours 
External and internal training, education in our in-house guilds and knowledge sharing with other teams
Fresh fruit, discounted gym membership, support for child care, company pension etc.
Share ideas! = Working in an innovative and international company
If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.

About the company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.

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