- Entry level
- No Education
- Salary to negotiate
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.
In order to continue delivering highly qualitative and innovative game plays we are looking for a
Senior Technical Artist (f/m)
This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).
Develop new and improve existing tools
Problem solving for key production issues
Recognizing inefficiencies and pipeline issues and provide solutions
Guide/Coordinate Art teams on demanding tasks
Daily support of Art and Tech teams
Enabling other team member to achieve tasks in an efficient and consistent manner
Developing tools and scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools
Creation and maintenance of documentation for Technical Artist features and tools to provide for the team
Deep knowledge of the following: Python, C# (C++, Java a plus)
Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
Knowledge of tools used in the parametric creation of nodes
Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist
Perfect understanding of traditional and of physically based rendering (PBR) pipeline.
Shader writing or shader building skills
Rigging experience is always a plus
Familiarity with the creation of user-friendly tools/systems
Perfect understanding of art optimization techniques.
Experience and understanding of art/animation pipelines for game engines
A great ability to think creatively to overcome technical challenges.
Experience in video-game production as Senior Technical Artist (minimum 3 years)
Great communication skills and a positive attitude.
Strong organisational skills.
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio, or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, web page portfolio, etc.
Please apply with as many examples of the following as you can (no originals please):
Scripts or application examples, code samples.
Examples of 3D graphics (models, animation, visual effects, rigs)
Please attach meaningful work samples.
Flexible work hours
External trainings, education in our in-house guilds and knowledge sharing with other project teams
Fresh fruits, special conditions for gym membership, support for child care
Subventioned lunch meals, possibility to lent bikes for free or lease your own bike!
Working in an innovative and international company
We are offering highly motivating challenges for true team players with a high level of self-initiative. If you are passionate about about games and wish to become part of an innovative and diverse game development studio, please apply via our career portal.
Applications should include the earliest starting date and your salary expectation.
For further information please check www.bluebyte.de and www.ubisoft.com.
Blue Byte GmbH
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About the company
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.