- Entry level
- No Education
- Salary to negotiate
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins. We cannot wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website: singapore.ubisoft.com
Be familiar with game design documents so as to know the environment, objects, atmospheres, story, and style in order to build level(s)
Be familiar with the visual references and respect the chosen artistic direction
Participate in the search of precise graphic references that are specific to game level
Be familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions of the Graphics Technical Director
Creates documents that list and present the graphical content of the levels
Helps eliminate, after assessing level content with the Production Manager
Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
Help establish the modelling and texture needs, place the order with the map modellers and texturers, and follow up on the progress and quality of the work
Integrate the produced objects and textures into the level
Creates the architectural and lighting elements of the level and integrate them
Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, VFX, sound, etc.)
Acts as a resource-person for the artistic team
Oversee the debug process for all levels
Verifies the quality of the maps once they are imported into the game and make any necessary improvements
Remedies the bugs entered by the testers to eliminate any anomalies;
Any other ad-hoc duties, if necessary
At least 4 years of experience in 3D modelling, texturing, lighting and imaging
Proficient in Z Brush & 3D softwares
Experience working in Games & working on next-gen consoles is a plus
Good organization skills, with an eye for details.
Ability to take critic and change
Great team player with good initiative
This position is only open to Singapore Citizens, Permanent Residents as well as candidates who currently hold relevant permits to work in Singapore (scholarship holders included).
For more details, please visit: https://www.mom.gov.sg/passes-and-permits.
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes
About the company
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.