Job description

Requirements

  • Entry level
  • No Education
  • Salary to negotiate
  • Shanghai

Description

COMPANY DESCRIPTION

About Ubisoft Shanghai Studio:
Ubisoft opened its door in China in 1996. Today, Ubisoft Shanghai is one of the largest and most influential video game companies in this country with full creation and production capacities.  There are 450+ talents working on the developing of console and mobile games, and already shipped Far Cry®, The Crew®, Just Dance®, Assassin’s Creed® and Tom Clancy’s video game series.
Shanghai studio established its expertise in Wildlife Animation, Open World and AI through the co-development with other studios in the group. In addition, the studio also plays a major role in the Publishing and APAC Network Infrastructure.
JOB DESCRIPTION

About Program Origin (源·计划):
The focal point of the Program Origin is the recruitment of young talents with good potential and high motivation joining the creation of our great games.
Upon the successful completion of the extensive training sessions conducted by our industry-renowned mentors & trainers set for the first six months of this program, the graduates will be given the much-anticipated opportunities of participating in the very core AAA game development in Shanghai Studio.
Join us and create your world.
 
Job Summary:
The incumbent is responsible for the graphical content of one or several basic game levels and must ensure that his/her work can be successfully integrated, taking the technological limits and artistic direction into account, Artist should have a strong passion for their craft and creating realistic models, textures and environments. This role will work alongside and train with experienced artists to complete content for our high profile games.
 
Responsibilities:
Becomes familiar with game design documents so as to know the environments, objects, atmospheres, story, and style in order to build his/her own level(s)
Becomes familiar with the visual references and respect the chosen artistic direction
Participates in the search of precise graphic references that are specific to his/her game level(s)
Becomes familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions of the technical director – graphics
Creates documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
Helps estimate, after assessing level content with the PM – modeling, the working time and plan tasks per priority and per level
Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
Help establish the modeling and texture needs, place the order with the map modelers and texture’s, and follow up on the progress and quality of the work with the PM-modeling;
Integrate the produced objects and textures into the level
Creates the architectural and lighting elements of the level and integrate them
Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
Acts as a resource-person for the artistic team
Oversee the debug process for all levels
Backs up the files at a specific point in Perforce and export the information to the engine using the same nomenclature
Verifies the quality of the maps once they are imported into the game and make any necessary improvements
Remedies the bugs entered by the testers to eliminate any anomalies;
QUALIFICATIONS

Requirements:
At least College or Bachelor’s degree
Good Understanding and passion for our games
Strong self-learning ability
Minimum of 1 to 3 year experience in modeling, texturing, lighting and imaging or any other relevant experience
Must Have: Photoshop, 3DMax/Maya,Z-Brush
Nice to have: Substance, Speed tree, etc.
Basic game engine experience - Unreal 4,Unity,etc.
Good communication skills in both Chinese and English (spoken and written);
Basic awareness of game engine budgets, limits, and memory constraints
Other Skills:
Good organizational skills
Capacity of doing teamwork
Good sense of detail
Able to take critic and keep up with changes
Have initiative
Being creative (originality and resourceful in finding solutions)​​​​
ADDITIONAL INFORMATION

Why Ubisoft Shanghai?
Be

About the company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.

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