Job description


  • Entry level
  • No Education
  • Salary to negotiate
  • Singapore



Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue and Assassin’s Creed Origins,  and Assassin’s Creed Odyssey. We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website:

Role Summary:
The Senior Level Artist will take part in the production of the games by creating, adapting or implementing all the essential 3D Environment elements for the success of the game.
Learn and respect the artistic direction established (references, documents etc)
Determine the objects and environments required, and adjust the work according to the story and gameplay (Game design documents)
Plan, with your immediate supervisor, the objects and environment to be created
Create objects and environments by choosing the quality to achieve vs the importance in the game and technical constraints
Have the objects and environments validated by the Lead Artist or Art Director
Verify the quality of objects and environments once imported into the game, and make improvements when necessary
Correct the bugs identified by the testers
Any other ad-hoc duties, if necessary

At least 5 to 6 years’ experience in 3D operation (within the gaming industry is an advantage)
Experience in working on AAA games
Experience in creating 3D models and textures of buildings and landscape objects
Good knowledge of one or more 3D packages 
Good knowledge of the technical constraints linked to real time, 3D engines and level editors
Expert on UV, Zbrush
Creative, with keen eye for details
Good communication and interpersonal skills

How to apply:
If you are interested, please kindly apply via our website: with a latest copy of your CV, portfolio and/or demoreel.
Thank you for your interest in Ubisoft Singapore!
To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes

About the company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.

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