Job description

Requirements

  • Entry level
  • No Education
  • Salary to negotiate
  • Singapore

Description

COMPANY DESCRIPTION

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Company Profile
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia. We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you – the pirate game Skull and Bones!
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II, and being the innovators of naval gameplay in Assassin’s Creed III, Assassin’s Creed IV: Black Flag, Assassin’s Creed Rogue, Assassin’s Creed Origins, and Assassin's Creed Odyssey. We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website: singapore.ubisoft.com
JOB DESCRIPTION

The Technical Art Director will act as the team lead responsible for his team's development, adaptation, and implementation of the graphic tools and methods to carry out the artistic vision of the game within the defined technical constraints. The main focuses are development of team members, conversion of art direction into technical requirements, the implementation of art technologies, tools, pipelines and budgets for the project. 
Key responsibilities:
Manage and help build a team that works together smoothly and collaborates well with external partners
Guide, provide constant support, and mentor technical artists. Play a key role in their career development.
Ensure team productivity: assign, organize, and prioritize the work within his team
Help construct a credible road map to reach target dates
Work closely with HR recruitment and producers to identify, hire, and grow promising candidates in your area of expertise
Gatekeeper of a solid bridge between art and tech teams
Understand art direction requirements and convert them to new features and improvements
Have regular sync-ups with the tech direction and art direction to align on options, choices and priorities
Be proactive by foreseeing problems and technical needs
Work closely with Rendering, Engine, Tools, and Art teams to ensure requirements are properly prioritized
Foster inter-team coordination. Help coordinate communication between groups and achieve consensus for the requirements necessary to ship a high quality title.
Establish an open communication with your peers on the project
Owner of the art technologies, tools, pipelines and budgets
Test and confirm that the intended techniques are possible with the tools chosen. Validate the quality of the product with the Art Director and Lead Programmer.
Produce a technical reference and/ or technical constraints document, keep it current, and communicate it for the team's guidance
Assure the homogeneity of the technical quality throughout the game
Propose and create the right tools to accelerate certain procedural tasks
Be the gatekeeper of the budget, stability and performance of the art
Look out for innovation
Network with other experts to benchmark solutions used on the project
Provide insights and value add to the project and group
QUALIFICATIONS

Experience in 3D graphic design in video game development related Bachelor 
Significant experience in 3D real-time (Level Artist, Model Artist, Texturer, Associate Technical Director, Graphic)
Experience as a lead of artists through a creation process
Skills:
In-depth knowledge of the jobs required to produce a video game
Excellent English communication skills, both verbal and written
Detailed knowledge of the technical constraints of engines and the different game platforms
Knowledge of 2D and 3D graphic software
Knowledge of an asset management system 
Knowledge of a programming language (C++…) (an asset)
Knowledge of Max Script (an asset)
ADDITIONAL INFORMATION

To all recruitment agencies: Ubisoft does not accept agency resumes. Please do not forward resumes to our jobs alias, Ubisoft employees or any other company location. Ubisoft is not responsible for any fees related to unsolicited resumes.

About the company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.

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