- Entry level
- No Education
- Salary to negotiate
- Royal Leamington Spa
Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Develop core engine systems and tools, and provide support to the users of the engine technology;
Work as a key part of an agile development team, organising and planning the implementation of features with direction from their lead, and assist less experienced programmers;
Use practical solutions to implement feature requests, taking into account performance, maintainability and resource usage;
Ensure coding standards are followed in their own and others code;
Collect, interpret and analyse the technical feasibility of system/feature specifications;
Write clear and well-structured code using the appropriate data structure and algorithms while bearing in mind performance, maintenance and architectural requirements;
Include comments in the code and document implemented features;
Demonstrate an understanding of the basics of load testing and game feature testing and write test code;
Stay up-to-date with technology advances within the field;
Perform code reviews for peers;
Extract and interpret relevant runtime system resource information (disk IO, network, CPU, memory, etc).
Skills and Knowledge
Knowledge of refactoring C++ code to work on co-processors (e.g. SPU, compute shaders) is a plus;
Very good C/C++ programming skills, with very good knowledge of object oriented development including design patterns and UML;
Experience working with a large game codebase, and it's modules, middleware and associated pipeline;
Understanding of speed and memory considerations, and able to implement basic optimisations;
Knowledge of common algorithms, data structures and patterns, and their application;
Ability to analyse unfamiliar code of a reasonable complexity to understand, extend and refactor an existing module;
Ability to debug defects of a reasonable complexity, including memory related issues, and multi-threading;
Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.;
Understanding the constraints and technical requirements for console platform development within their area is a plus;
Ability to adapt to change;
Good interpersonal and communication skills.
Bachelor’s degree in computer science or computer engineering or equivalent experience;
3 years commercial software development experience with significant involvement in 1 published game in a relevant programming capacity is a plus;
Experience working with at least one modern console platform is an advantage;
Experience with profiling tools is desirable;
Experience working in a multi-site collaboration environment is a plus;
Experience working at low-level with at least one modern console platform is an advantage.
Salary: Competitive + Relocation
Location: Royal Leamington Spa, UK
About the company
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms.