- Entry level
- No Education
- Salary to negotiate
Technical Artist – High Moon Studios
At Highmoon the ideal technical artist is someone with a passion for high-quality content creation, who can think outside the box, and can create optimal pipeline and optimization tools specializing in one or more areas of content development. The areas of content development can be physically correct art development, lighting and shaders, rigging, animation, or effects.
Our team is a multidisciplinary group serving as a bridge between art, design, and engineering. We provide our teams with effective implementation tools, complex assets templates, and final content which must not only meet the high-quality standard but also be optimized to be as efficient as possible. Our team is also responsible for analyzing content performance, advise on, and provide processes to ensure the final content runs at the expected frame rate.
Help define the technical quality standards, overseeing the development of art pipelines.
Contribute to the development of artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic technical evolution within the studio.
Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle.
Create tools and processes that assist in authoring environment art, vfx, destruction simulations, animation, lighting, and post process effects.
Stays current on industry standard content creation tools and techniques.
Create and maintain technical documentation.
Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production
Offer technical support to the art team in day-by-day production issues
Assist in game profiling and generating report to help content creators get their assets within budget.
Excellent verbal and written communication skills catering to engineers and artists as needed.
Thorough knowledge of content creation tools with the ability to create both content and tools to expedite content creation, these can include Photoshop, Maya, Max, Houdini, Substance Designer, etc.
Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly basis.
Object oriented software design skills using Python, Java, and C#
Working knowledge of linear algebra (vector math) as it pertains to 3d environments.
Bachelor’s degree in related fields or equivalent work experience.
Experience building WPF .Net applications using the C# language
Good understanding of C++ language
Experience building Houdini assets
Experience creating shader and effects using HLSL
High Moon Studios:
Founded in 2002, High Moon Studios is an award-winning studio developing and contributing to action games such as the Call of Duty franchise, Transformers: Fall of Cybertron, and Transformers: War for Cybertron. We employ 100+ in Carlsbad, California, a seaside city in San Diego County.
Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent comprises industry veterans responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.
High Moon Studios is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.
About the company
or more than 30 years, Activision has been changing the way people play. In the process, we have built one of the largest portfolios of recognized brands and today we are one of the most valuable interactive entertainment companies in the world.
Founded in 1979 as the first independent video game software developer and distributor, the company launched a series of multi-million unit selling titles in the early 1980s for the Atari 2600 including Pitfall, Kaboom! and River Raid. And since then, Activision has created some of the most iconic and memorable game experiences of all time.
Today, the company is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products for various consoles, handheld platforms and the PC. Over the past five years, we have continued to thrive as a leading digital entertainment provider whose games appeal to a variety of gamers.
We strive to make the most fun, thrilling, and engaging entertainment experiences for our players, who live in a world with many entertainment options.
We operate in more than 15 countries including in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Denmark, the Netherlands, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.
We recognize that our success is built upon the shared dedication of great people whose sense of mutual respect and teamwork drives our performance.